Web Standards & Gaming
Weewar map "Aruba" rendered with Canvas.
Weewar recently switched from a static to Flash interface, which is sad in my opinion. Web standards are rapidly improving and Flash will soon be left behind, apart from it’s stranglehold on streaming video. It’s further saddening to know it can no longer run on the iPhone or the iPad for that matter, which would be a great device to play on.
I spent a few hours this afternoon creating a very primitive version in Canvas using node-websocket. A lot is still missing, most notably combat, but it seems promising.
There aren’t many web-based games utilizing the latest technology. I hope to help change that and a few others already are with a great example being WPilot.